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Projects

Portfolio of Work

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Game Projects

All projects in which my role was: programming / manager / solo projects

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Art Projects

All projects that in which my role was asset creation / drawing / composition

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Game Jams

Small free time (group) projects, created from scratch in 48h or less.

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Visual Content

In my free time, and as an occasional freelancer, i follow an interest to create visual content. (Photoshop and Premiere Pro)

Career

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Howest DAE

Student IGP
(2018-2021)

Followed a model course of Digital Arts & Entertainment with a minor of Independent Game Production (focusing on the entire pipeline, including business, art and programming)

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Triangle Factory

Unity Developer
(Intern & Summer Job)
(2021)

Worked on the succesfully released VR game Breachers during the internship, in which we prototyped and laid the foundation of what the game is today.

Worked b2b with TransfrVR to make blue collar VR simulations and communicate with the Transfr team in America.

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Forklift Simulator

Unity Generalist
(2021-Today)

Through Triangle Factory i got offered to work for FL Simulators, who create VR training with data tracking and custom hardware for big logistics companies, schools, military and so on. All over the world.

Here i worked as one of two developers to create new experimental features with new VR headsets and features (Vection solutions, Quest Pro passthrough and hardware limitations, multiplayer, ...), aswell as maintain the existing simulation software to fix bugs and work in close connection to customers who request custom software features and expansions of the existing systems (both code and art).

©2021 by Matisse Waghemans. Proudly created with Wix.com

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