
A Teambuilding VR Game
The assignment for this project was to create a VR game in 10 weeks, in which not only the VR player could have fun, but the people without glasses could also participate.
The idea behind the project is similar to "Keep Talking And Nobody Explodes". In which 1 party holds the information to defuse the bomb, and the other party actually performs the defusal.
In our project, this bomb is a cute fantasy creature that goes through several stages, which the VR player has no idea what to do with. The other players have a mobile app, in which they hold all the information about all the creatures in the game. The two parties must communicate properly in order to decide which monster it is, and what stage he is going through right now, in order to perform tasks to keep it happy.
![]() | ![]() |
---|
Camp Lazlo 3D
2020
Camp Lazlo
The goal here was to take a 2D style, and transform it into a 3D world. Where it would be part of a small playable world, in which i a little game is played.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() |
The Long Dark : Remake
2019

The Long Dark
In this project, i got started in Unity. Remaking one of my favorite games at the time, "The Long Dark" by Hinterland Studios. The goal was to create the baseline of mechanics such as; hunger, stamina, thirst, temperature loss, along with their respective UI ... as well as a way to replenish them and survive.
![]() | ![]() |
---|